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Gears, ticks and swings

Clocks and clockwork: how a box of gears counts time.

How gears trade speed for force, what an escapement does, why a pendulum keeps such good time, how a coiled spring fits a clock in your pocket, and how a self-taught carpenter built a clock that could find a ship at sea. Every fact is linked to its source.

Look inside a clock Play with gears

A round gilded watch movement, crowded with fine wheels and engraved plates, resting on a clear stand
John Harrison’s H4, the longitude watch finished in 1759, photographed at the Royal Observatory, Greenwich.Picture: Photograph by Mike Peel (www.mikepeel.net)., CC BY-SA 4.0, via Wikimedia Commons (cropped and resized)
990 mmthe length of a pendulum that beats seconds Britannica
30gear wheels found in the Antikythera fragments Britannica
5ticks a second from Harrison’s H4 RMG
12 to 1the gearing from minute hand to hour hand Britannica

The short version

A clock is a machine that links something moving in equal, regular steps to a counter that adds up the steps. Britannica

NIST puts it the same way: every clock needs a regular, repeating action to mark off equal bits of time, and a way to count them and show the result. NIST

The real innovation of the weight-driven clock was the escapement, which handed the pull of the falling weight on to the counting gears. Britannica

So a mechanical clock has three jobs: store some energy (a weight or a spring), let it out in tiny equal steps (the escapement and its pendulum or balance), and count the steps (the gears and hands). This site takes each part in turn, then tells the story of how clocks got better, from water clocks to a watch that could cross an ocean.

The going train: weight, great wheel, centre wheel, third wheel, escape wheel, pallets and pendulum (our simplified drawing, after Britannica).Drawing: our own, simplified and not to scale

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Tile pictures are credited on their pages and on the credits page.

Play with it

A gear playground where you choose the teeth and watch the wheels turn, a pendulum you can lengthen and time, an escapement you can tick one tooth at a time, a 12-question quiz and a myth-or-fact round.

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